Changes in version 13.0:
Added new 10 weapons and 1 bolt to hattori shop
Changed parts from new weapons
Changed system of payment from quests,now we will recive 2-3 x more than before
that make us have more cash for new items
Beasts now will oft dodge attacks
Increased the resistances from enemies with higher lv,now they have 10% more resistances
The enemies with lower lv than us will have 15% resistances to all effects
All changes :80+
Changes in version 12.5:
Leshy now have spikes ability
Gryphon in prologue make now projectiles
Wild dogs now are 20% stronger
Wild dogs have 20% chance to cause bleeding
Noonwrith now have base 250 dmg no 100 like before
Werewolf now can poison us
Evil Keria have now fireshield,can make projectiles,have 20 hp regeneration and +7000 hp
Ifryt now have 12k hp more,he attack more of 750, he have 50 hp regeneration and fire shield
Summon wolfs now make projectiles too
Gundar now is 20% stronger
Gundar now can cause tornado ability
Rosa Var Attre have 20% aditional attack speed because she like Geralt
Nekkers now have 100 dmg extra
Hag now can cause poison
WaterHag now have 15 more regeneration hp
Kidnaper now have 50% hp and dmg more
Sergeant have 500 hp less
Ves now have 4000 hp no 3400
Letho have now 50% dmg more
Hag guarding treasure have 20% damage more and +2000 hp
Gargoyle guarding treasure have now 2000 hp more
Wyvern guarding treasure have now 2000 hp more and 100 dmg more
Basilisk now have 200 dmg more and can paralyzed
Philippa now have 20% more dmg
BiesBuff now give him spikes ability
Fugas now have 80% fire resist
Fiend now have 80% fire resist
Troll now have 80% fire resist
Bart troll have 500 dmg more
Now Keria have 6000 hp
Katakan now make thorns
Doppler Geralt now have 20% aditional attack speed
Ice Doom giant now have chance to stagger player
Cyclop now have 25% chance to stagger player
Kiyan now have fireshield and hypnosis chance
Endriaga worker resistance are doubled
Endriaga worker special stanima cost is now 20 no 40 as before
Endriaga solider tailed now have 20 stanima cost for special no 40 as before
Endriaga solider spikey now have 20 stanima cost for special attack no 40 as before
Endriaga solider spikey have resistance on 45% level no 35 as before
Endriaga morale regen now is on 35% lv no 6 as before
Gargoyle resistance now are 50% no 30% as before
Fugas stanima regen level increased from 12% to 40 %
Fugas morale regen level increased from 3% to 15%
Fugas light attack take now 10% stanima no as before
Fugas heave attack take now 20% stanima no as before 50
Fugas now have 15% teleport chance
Archas now have 30% stanima regen no 6% as before
Archas armored have now 60% resistance no 30% as before
Archas armored heavy attack now take 25% stanima no 50% as before
Archas armored have stanima regen at 20% level no 3% as before
Poison archas now have 20% stanima take per light attack
Poison archas now have 25% stanima take per heavy attack
Poison archas now have 15% stanima regen no 6% as before
Archas now have 30% morale regen no 5% as before
Bear have now 40% morale regen
Bear physical resistance increased from 25% to 40%
Bear cause now light bleeding
Werewolf now have 85% to dodge melee heavy attack
Katakan now have 90% to dodge melee heavy attack
Katakan large have now 100% to dodge melee heavy attack
Ekima have now 100% chance to dodge melee heavy attack
Werewolf now have 45% stanima regen no 6% as before
Werewolf now have 25% chance to cause counter attack
Werewolf have now resistance 20% increased
Werewolf can use shout
Black trolls resistance now are on 65% stage
Young cave trolls have resistance on 50% stage
Cave trolls have resistance on 55% stage
Ice trolls have resistance at 60% stage
Trolls have 45% stanima regen now
Trolls have 90% morale regen
Trolls heavy attack now take 20% stanima no 40 as before
Trolls have now 50% raise guard chance
Trolls have 30% to parry attack chance
Trolls now can use fire shield
Golem now have 20 more armor
Golem now have 65% stanima regen
Golem now have 70% morale regen
Golem now can use fire shield and can summon enemy
Bies resistances now are doubled
Bies now can use Fireball
Czart resistances are doubled too
Bies stanima regen changed to 60%
Morale regen changed to 85% for bies
Bies heavy attack now cost 20% stanima no 40% as before
Ice giant now have 70% stanima regen
Ice giant now have 60% morale regen
Ice giant light attack now take 10% stanima
Ice giant heavy attack now take 20% stanima
Ice giant now have 50% raise guard chance
Cyclops now have 70% stanima regen
Cyclops now have 70% morale regen
Cyclops light attack now take 10% stanima
Cyclops heavy attack now take 20% stanima
Cyclops have 70% raise guard chance
Cyclops resistance are incrased by 10%
Siren now have 65% stanima regen
Siren now have 65% morale regen
Siren can cast thorns
Harpy now have 80% stanima regen
Harpy now have 60% morale regen
Wraith now have 60% stanima regen
Wraith now can use thorns and mud attack
Nightwraith now have 80% stanima regen
Nightwraith now have 50% morale regen
Nightwraith now can use super heavy attack
Nekkers now have 80% stanima regen
Nekkers now have 50% morale regen
Alghuls now have 70% stanima regen
Ghouls now have 70% stanima regen
Wild hunt minion now have 80% stanima regen
Ghouls now have 80% morale regen
Gryphon now have 65% stanima regen
Volcanic Gryphon now have fire shield
Basilisks now have 80% stanima regen
Basilisks now can attack us by mud attack
Gryphon now have 80% stanima regen
Gryphon now can use ice phillar
Wolfs now have 30% stanima regen
Wolfs now have 60% morale regen
Wyvern now have 100% fire resist
Wyvern now have 90% stanima regen
Forktails now have 90% stanima regen
Wyverns now have 60% morale regen
Wyverns resistance are doubled
Gravehags now have 50% chance to raise guard
Gravehags now have 30% to counter
Fogling now have 50% chance to raise guard
Fogling now have 35% chance to counter attack
Stronger fogling have 65% chance to raise guard
Stronger fogling have 45% chance to counter attack
Waterhag now have 35% to raise guard
Waterhag now have 100% bleeeding resistance
Waterhag now have 55% stanima regen
Waterhag now have 30% counter chance
Waterhag greater now have 65% to raise guard
Waterhag greater now have 65% to counter chance
Waterhag greater now have 85% stanima regen
BaronsWife level increased from 30 to 38
BaronsWife now have 65% to raise guard
BaronsWife have now 100% bleeding resistance
BaronsWife now have 50% fire resistance
BaronsWife now have 75% stanima regen
BaronsWife now have 65% counter chance
Gravehags now have 80% morale regen
Wild hunt solider now have 80% stanima regen
Wild hunt solider now have 65% morale regen
Wild hunt solider now have 40% to raise guard
Wild hunt solider now will teleport after 3 hits
Wild hunt solider now have 5% more to parry attack
Wild hunt solider now can use super heavy attack
Djinn now have 80% stanima regen
Djinn now have 80% morale regen
Djinn will cast teleport after every 2 hits
Djinn now have 70% physical resistance
Dijinn now can cast fireball
Heart mini boss now have 80% stanima regen
Heart mini boss now have 60% morale regen
Heart mini boss now have ability spikes
Heart mini boss now have ability shout
Heart mini boss now have ability fireball
Heart mini boss now have ability frost
Heart mini boss now have ability thorns
Eredin now have 95% stanima regen
Imlerith now have 90% stanima regen
Caranthir now have 75% stanima regen
Ciri Charge now have 30% chance to dismember enemy
Increased Ciri Wild hunt lv to 48
Attack super heavy of geralt now have frost effect
Now player will hit 50% faster
Player will move 20% faster
Player will run 15% faster
Deadly and high level enemies now have more attack speed and they are faster
Cave troll trophy now give 10% chance to stagger
Cave troll trophy now give 15% critical hit damage bonus
Now nekker trophy give 1250 vitality
Leshy trophy now give 25% extra dmg vs spectre
Leshy trophy from quest give now elemental 25% resistance
Now Bies trophy returned 50 dmg from hit and 5% of hit damage
Nightwraith trophy now give us 15% to extra dmg to beast
Waterhag trophy now give us 25% chance to dodge hit
Cockatrice trophy now give us 20% chance to evade hit
Ekima trophy now give us 5% to instant kill enemy
Ekima trophy now give us 800 vitality
Ekima trophy now give us 10% attack speed
Ekima trophy now take us 30% of our attack damage
Archas trophy now give us 20 hp regen in combat
Gryphon trophy now can cause tornado when hit
Gryphon trophy from guest now give us 500 extra damage
Gryphon trophy last from guest now give us counter strike ability
Succubus trophy now give us fire aura effect
Katakan trophy now give us 5% vitality drain chance
Noonwraith trophy give us 10% chance to cast vitality drain yrden effect
Lamia trophy now give us 20% per hit to cast snowstorm
Czart trophy now give us 20% extra damage from heavy style attack
Fiend trophy now give us 20% chance to hypnotized enemy
Fogling trophy now take 5% of enemy hp per attack
Wyvern trophy from guest now have 550 hp more
Wywern trophy basic give us 15% armor more
From lv 101 to 103 level will take 5% of our stanima permamently,from lv 103 to 150 level will take 1% of our stanima permamently
All changes number:200+
Changes to version 12.0:
Unique armor now have up to 25% damage reduction
Shoes have a maximum of 12% resistance
Pants have a maximum of 15%
Armor have created up to 24% damage reduction
Shoes have created up to 11% reduction
Gloves have produced up to 12% damage reduction
Pants have created up to 14% damage reduction
Reduced the damage reduction from individual trophies individuals to a maximum of 5%
Added 3 consecutive weapons
Added 2 new missiles to crossbows
Added 2 new crossbows
Added new effects for weapons
Added new effects for crossbows
Added 2 swords that can be gained from the bandits and the boxes (from bandits from the 22 level and in boxes of 32 level)
(these are the best weapons in the game if you are going to get good quality) (which is 95 possibilities)
(expand on them in the next patch)
Reduced the chance to instantly kill
They changed the entire skill tree most often changed maximum levels of approximately 3 times
Increased coverage Quen shield 3x (a test)
Ability immortal now has 5 seconds to renew not 35
Blows critical style fast now have a 5% chance of a critical hit is not 12%
Counterattack now lasts for two seconds instead of 4
Ability critical hits have a chance to 2% critical strike rather than 12%
Trans Battle now gives a 20% attack power is not 30% of adrenaline to the point
Increase in the basic values of adrenaline from 3 to 9 up
Increasing the maximum 150 (a test)
Added Eye neheli as a trophy for purchase at Hattori
Added mask wolf hattoriego unique
Added the ability to push opponents away
Added the ability to quickly attack our opponents spacers
Imleritha changed the level from 45 to 55
Caranthir changed the level from 49 to 60
Eredine changed the level from 59 to 75
Trans war now gives us what level of 5% on pairing a light attack
During mill, our defense falls by 50%
Cleave now gives bleeding effect on the enemy
Overloading gives us an additional chance for countering heavy blow 5%
Devastating impact now give a chance to paralyze an opponent 5%
Critical strike gives us a chance to 2% to stun an opponent
Rozstrzaskanie armor gives us that our attacks take 3% of the health of the opponent
Precision gives us 5% more damage from fast style
Blows critical take us 75 armor
Which gave us the ability to reduce injuries also reduces our life by 20%
Deflect Arrows also gives the opportunity for evaporation of heavy attacks 5%
Counter has a chance to knock 10%
Blows excluding special abilities monsters have a chance of poisoning 5%
Instant reflex gives us a chance to pair the bombs and magic 20%
The faster accumulation of adrenaline also gives us a cold resistance 10%
The release gives us 300 hp what skill level
Blows critical for fast style give us 50 physical damage per level
Overloading decreases our health by 30% and gives us an additional 200 damage to quenstown, igni, Yrden and Aard
A pure mind increases our resistance to magic by 4%
Dancer blades now has 5% life stealing what level
Overloading sign Yrden now takes 50 points or essence of life every second not 30
Changed the impulse sign Quen now it is 3 meters not 2
Power sign Yrden changed from 50 damage per second for 75 damage per second
Discharging sign aard now gives 150 damage every level
Refreshment returns damage to the attacker of 50
Side effects which gave 35% more armor take what level of 500 health to a minimum value of 1
Synergy takes at level 600 health
Mutant is about 15% at the level of stronger attacks fast
Transmutation gives us what level of 5% stronger attacks strong
Perk on crossbow damage has increased from 39% to 75%, and critical attacks deal damage equal to 175%
They raised the standard of living and the damage done by opponents x2 for each level of difficulty
Actual promotion (with the level raises us me a little quality of life, attack power and strength of character and when you get to a certain level begins we lower the standard of living, the strength of character and at the end and attack power) (real promotion)
70+ changes
(google translate)... sorry
Changes in version 11.5:
7 new weapons and few silver weapons in it
Rebalanced previously weapons
New runes are in Hattori shop
Changed few runes
New weapons can be buy in Hattori shop
New names for bolts
Every of new weapon have a diffrent effect
Rebalanced trophies
An error with a quen large glyph fixed:) (will be showed on film ) :)
Number of changes:100 :)
Changes in Version 11.0:
The addition of two pairs of unique lightweight gloves are available on hattorie's shop:
- One for the witcher based on signs
- Second for the witcher based of sword
Added 5 new unique bomb (created from nothing)!
Each 5 is different and everyone works with another effects, more on film
Each of the 5 new schemes bomb is available at Hattorie's shop
Changed mutagens (3x stronger)
Connections mutagens have better results
Mace of Caranthir has the additional effect of the flash on impact
An additional health for armor swallow
Increased synergies mutagens with skill trees alchemy
Monsters are now more aggressive
A larger glyph Yrden gives + 10% of our total health
Reduced additional resistance trophy nekkera warrior by 10%
Added two new crossbows:
one for men and second for monsters (crossbow for monsters has a huge amount of damage) (even 10k)
Both crossbows are available from hatorie's shop one from 27 level and second from level 28
Added 6 new kinds of bolts to crossbows
Runa Devan gives us physical damage now
A new kind of run on monsters (the time they disappear after a quick trip and after saving and loading game)
Rune Quentin level 1 gives 75 more damage from silver
Runa Quentin level 2 gives 20% more damage from silver + 10% on selected monsters
Runa Quentin 3 level gives 25% more damage from silver + 10% on selected monsters
The diagram on the rune is located at hattori's shop (there is a bug that does not show damage on the sword, or reduces them there, but do not worry everything works well)
Changes in version 10.05:
Harpie will do 30 damage from frost per second
Gryphon armor crasted is frozen like wild gone armors
Armor of bear shool regenerate hp
Leshy now have 10000 hp more
Leshy now attack 25% faster
Increased the base attack speed of gryphon from prologue (20%)
Increased hp of gryphon from prologue from 6200 to 8000
Increased armor gryphon from prologue from 40 to 80
Increased attack damage of nightspectre from 120 to 200
Increased attack damage of Warewolf from 350 to 500
Gundar (boss) have doubled his hp
Eredin now had 65 lv no 50 like before
Nekker have now 3000 hp no 4500
Opponents now have more hp and deals more damage
Ves have more hp from 4400 to 5000
Fillippa's damage is increased by 25%
Bies from quest now have 8000 hp no 6000
Boss spectre have now 7000 no 5000 as before
Incrased hp points of wild gone member have now 7000 hp no 4000
Katakan now have 8000 hp no 4000 like before
Katakan's damage now is doubled
Wolves have 3500 hp no like before 2500
Increased the damage and hp from bies by 50%
Doppler Geralt's hp now is trippled
Ice giant now have 50% hp more
Cyclope now have 30% more hp
for e.x the strong have 6050 hp no 3050 as before
Wyvern have now 9600 hp no 6000
Kiyan's hp increased to 8500 from 5500
Increased Bies from quest hp from 5300 to 10300
Fixed the trophyies
Enemies deadly now are 30% faster
Enemies with higher lv are 10% faster
Incrased of 50% damage and hp enemies with lower lv than us for game challange
Boss now are 40% faster to make game harder
Sword Ardaenye have confusion effect no burning effect like before
Sword Arbitator now have 5% chance of knock down
Sword Dyaebl have chance 12% to paralyzed enemies
Sword Harvall have chance 15% to slowdown effect
The sword of princess Xenthia now have 20% to make snowstorm no stagger effect like before
Sword Day star now have 20% leech hp from yrden sign no burning effect like before
The next's uniques have secret effects if there are no description
Deleted burning effect and stagger effects from swords
ok and now google translator sorry for low translete before i translate it by myself
Sword ultimatum announcement effect is instead a critical effect of poisoning
Sword glory of midnight has instead of the effect of burning knockdown effect
Torlara sword instead the effect of burning has an effect of hypnosis opponent
Silver sword destiny have instead of effect of stun effect of automatic riposte 15%
Naevdeseidhe has a silver sword instead of effect stun have effect damage from fire aura
Bladeofys has a silver sword rather than the effect of burning blinding effect
Anathema has a silver sword rather than the effect burning to a 25% additional damage against spirits
Roseofaelirenn has a silver sword instead of a stun effect bleeding effect
Havcaaren has a silver sword instead of a stun effect, the effect of poisoning
Loathen has a silver sword rather than the knock down effect the effect of burning
Developed armor bear gives us the regeneration of life equal to 100 during fight
With created bears' armor was removed property adding adrenaline
Runes Stribog have the effect of stun effect rather than paralysis (because how can stun swords ...)
1 level (2%)
2 level (5%) and 5% for stop regeneration opponent's life
3 level (8%) 8% to stop the regeneration of life opponent and 50 injuries from bleeding
Runes Dazhbog give now rather than the effect of an increase in arson during the critical strike damage:
1 level (15%)
2 level (15%) and the chances of a critical hit an opponent 2%
3 level (15%) and theft of life 2% and 5% critical strike chance of your opponent
Devan runes give now instead of bleeding effect elemental damage:
1 level (25)
2 level (50) and 25 cold damage
3 level (75), 25 cold damage and 25 injuries from magic
Runes Zoria has the effect of slowing the enemy instead (do not freeze) bonus for finishing blow on a monster:
1 level (350%)
2 level (350%) 30 additional cold damage
3 level (350%), an additional 30 cold damage, and armor penetration 50
Runes morana addition to the effect of poisoning have additional properties and the value of poisoning have been reduced:
1 level (2%)
2 level (4%) and 30 poison damage
3 level (6%), 30 poison damage and 1% of the critical poison
Triglav runes which have the effect of bewilderment have its value reduced and added additional attributes to higher levels of runes:
1 level (2%)
2 level (4%) and 95% more experience when killing blow not ending human
3 levels (6%), 95% more experience when killing blow to ending anthropogenic and 5% more damage with a critical hit
Runes Svarog which give the effect of armor penetration have additional effects:
1 level what was (30 armor penetration)
2 level 80% experience more with fatal strike
3 level 80% experience more with fatal strike to a man and a 5% chance to critically hit
Runes Veles give extra strength and character to the subsequent effects on higher levels of runes:
One level of only 10% and the strength of the
2 level of 20% of the labor signs and 10% to the strength of character Yrden
Level 3 35% of the strength of the 10% mark Yrden the force and 15% of the strength of the mark Igni
Runes perun provide faster acquisition of adrenaline which favors ending blows and has additional effects:
1 the same level (10% capture rates adrenaline)
2 level of 10% to the strength Aard
3 levels an additional 10% to the strength of character Axii and Aard
Runes elemenatal have the effect of increasing attack power plus:
1 level is the same
2 level 25 fire damage
3 5% of the total increase in personal injury hero and 25 fire damage
Glyph Aard has reduced some parameters and has additional effects at higher levels:
1 level (10%) power Aard
2 level (20%) power Aard and additional armor 10
3 level (30%) power Aard, additional armor 10 and 100 kinetic damage
Glyph Axii has additional effects in addition to basic:
1 level
2 level of 5% resistance against the elements
3 5% level of resistance against the elements and 5% resistance against injuries bludgeoning
Glyph Igni has additional effects and decreased slightly basic properties:
1 level (10% damage Igni)
2 level (15% damage Igni) and 10% resistance to fire
3 level (20% damage Igni), 10% resistance to fire and 75 fire damage
Glyph Quen has additional effects and slightly reduced basic properties:
1 level (20%) to force the sign Quen
Level 2 (30%) to force the mark Quen and 5% increase armor hero
3 level (40%) to force the sign Quen, a 5% increase armor hero and 10 damage + 5% attack power off to the attacker's attacker
Glyph Yrden has slightly reduced the basic properties and has an additional effect on the following levels:
Level 1 (30%) to force the sign Yrden
Level 2 (50%) of the strength of the sign Yrden health and 300 more
Level 3 (60%) of the strength of the sign Yrden, 300 health more and 5% more resistance
Increased toxicity of elixir bolt by 10%
Tawny now gives a boost effect which increases the speed of the form (movement and attack) value:
1 level (5%) and reduces our armor by 75 (it is easier to kill us because every blow for us is stronger than usual)
2 level (10%) and reduces armor by 100
3 level (20%) and reduces armor by 125
The reduction in bonuses trophies Erynii from 45% to 15%
Decreased sensitivity to cutting the bonus of Ekima from 45% to 15%
Reducing the bonus of a spider from 35% armor penetration to 25% resistance to poisoning
Reducing the bonus of a griffin with the task of 35% armor penetration to 30% resistance to bleeding
The reduction in bonuses griffin with the task of Ciri 30% on cutting off limbs up to 10%
Trophy with sukubbas has an additional 150 damage from lightning
Trophy with katakanas gave an additional 200 damage from poisons
Griffin prologue has 2,000 health more
Increasing health and injury of wild dogs by 20%
Increasing health werewolf from 8000 to 10000
Increase armor werewolf from 30 to 50
Increasing the armor Gundar from 80 to 95
Increasing health Gundar 20%
Gundar damage increase by 20%
Increasing the armor Eredin from 100 to 150
Nekkers damage increase from 450 to 550
Increasing health nekkers from 4500 to 5000
Increasing health succubus 30%
Increasing health VES of 5000 to 7000
Increasing health berserker from 5000 to 7000
20% increase in health phantoms
Damage increase by 10% a baby water guarding the treasure
An increase of 15% living gargoyle defending treasure
Increasing health Wyverns defending the treasury by 20%
Increasing health basilisk from 4500 to 6000
Byes fortified damage increase from 8000 to 9500
Increasing health fogling from 7800 to 8800
Increasing health nightspectre from 8000 to 10,000
Increasing health hunting wild beasts from 7000 to 9500
Increasing health thugs from 900 to 3900
Keira health increase from 6000 to 8000
Increasing health katakana from 8000 to 11000
Increasing health wolves from 3500 to 4500
Increasing health of dogs from 2500 to 4500
Increasing health Doppler from 500 to 2500
Increasing health Byes the task by 40%
Increasing health Doppler dressed by Geralt of 9000 to 12000
Increasing health of the ice giant about 20%
Increasing health Cyclops by 40%
Kiyan health increase from 8500 to 9500
Increasing armor hunting wild 20
The effect of smoking decreased from 17% to 12% per second and lasts 4 seconds and not 5
The effect of poisoning has been reduced from 17% per second, to 10%
Developed weapons silver Anathema has removed the effect of the critical damage bonus and for it has 100 injuries kinetic
Developed silver Moonblade weapon has an additional effect 100 damage on the sign Yrden
Developed steel weapon midnight Glory has an additional 150 damage for the character Igni
Developed steel weapon Luna gave an additional 200 damage from Aard
Reducing the armor initial resistance up to 10%
Decreased immunity armor of light created in the resistance you up to 17%
Decreased immunity armor of light created second by half
Decreased immunity armor of light created the third in half
Reducing the resistance created light armor fourth in half
Armor has created Shiadhal resistance up to 25% instead of 45%
Reducing the resistance created lightweight armor up to 25%
Medium armor created have a maximum level of resistance of 30%
Created heavy armor have a maximum level of resistance of 35%
Armor Thyssen created has reduced immunity to 36% maximum
Sheth Armour have developed resistance level of up to 35%
Increasing damage from poisons alghuls from 50 to 75
Leshy's damage increase from 350 to 450
Adding leshy 150 damage kinetic
Alpha wolf damage increase from 420 to 600
Spiders damage increase from 110 to 250
Armored spiders damage increase from 120 to 270
Poisonous spiders damage increase from 140 to 290
Basilisk damage increase from 450 to 650
Bear damage increase from 500 to 600
Grizzly bear damage increase from 520 to 700
Damage increase polar bear (white) from 450 to 650
Berserker damage increase from 700 to 750
Cyclops damage increase from 670 to 870
Increasing the injury demon from 700 to 900
Giant ice damage increase from 4500 to 5000
Ily damage increase from 700 to 850
Ekimas damage increase from 500 to 750
Endriagas damage increase from 250 workers to 450
Endriagas warrior damage increase from 350 to 550
Erynii damage increase from 350 to 550
Increasing the injury angry dog from 350 to 500
Fogling damage increase from 300 to 520
Gargoyle damage increase from 1050 to 1300
Ghoul damage increase from 350 to 450
Ghoul weaker damage increase from 300 to 400
Increasing personal injury giant with 750 to 850
Golem damage increase from 600 to 990
Cmentary hag damage increase from 500 to 700
The wife of Baron damage increase from 550 to 750
Griffin weaker damage increase from 450 to 650
Griffin damage increase from 550 to 750
Griffin inflicts additional 100 damage from bleeding
Damage increase volcanic griffin from 660 to 860
Griffin volcanic inflicts further 200 damage from fire
Hapri damage increase from 350 to 400
Giant ice damage increase with no jobs from 750 to 950
Ifryta damage increase from 750 to 950
Adding ifryt 200 fire damage
Katakans damage increase from 500 to 700
Adding katakan's 100 damage from poisons
Katakan now can poison us
Katakana greater damage increase from 600 to 800
Adding larger katakan 150 damage of poisons and the effect of poisoning
Lamia damage increase from 280 to 480
Nekkera greater damage increase from 450 to 550
Leshy's not damage increase from 500 to 700
Him damage increase from 400 to 600
Adding him 200 damage from bleeding
Him may cause bleeding
Lykantropa damage increase from 350 to 550
Nekker damage increase from 350 to 450
Nightspectre damage increase from 350 to 550
Nightspectre can cause bleeding
Nightspectre inflicts additional 100 damage from poisons
Nightspectre boss damage increase from 900 to 1100
Boss Nightspectre has a chance to induce bleeding and poisoning
Boss Nightspectre inflicts additional 100 damage from poisons
Boss Nightspectre inflicts further 150 damage from bleeding
noonspectre damage increase from 450 to 550
noonspectre can cause bleeding
Pest damage increase from 310 to 410
Sirens damage increase from 250 to 350
Succubus damage increase from 350 to 550
Adding succubus 100 damage kinetic attack
A young troll damage increase from 750 to 950
Increasing the basic personal injury trolls from 200 to 400
Damage increase black trolls from 950 to 1200
Bart damage increase from 850 to 1100
Baby water damage increase from 350 to 550
Amplify Damage stronger baby water from 350 to 600
Werewolf damage increase from 100 to 300 injuries
Werewolf weaker damage increase from 200 to 400
Damage increase hunting wild beasts from 250 to 450
Damage increase hunting wild beasts stronger from 260 to 500
Increasing injuries wild ghost hunting 150
Ghouls damage increase from 300 to 450
Wyverns damage increase from 250 to 450
Increasing injuries all weapons NPC approximately 2-fold
Adding a club imleritha a test to Hatoriego (Mace steel is the strongest weapon in the game)
Fleece Stribog now has new effects:
1 level (4%) more damage cut
2 level (6%) more damage and 50 injuries cut kinetic
3 level (8%) more damage ciętch, 50 injuries and 50 injuries kinetic of bleeding
Now, every element created set of schools bear gives 250 health instead of gaining adrenaline
Pulse Quen sign asking additional 50 to 75 injuries from electric shock and have an increased damage 10x a test for now
Impulse sign Quen has an impressive range of 2m
Kinetic damage increase static discharge from 70 to 100
Power sign Igni gives further extend the range of 2 m
Opponents of higher lvl bosses and minibosses are now more demanding
The underlying difficulty levels have been upgraded so that the game gave more of a challenge
Changes in version 9.0:
All crossbow now have improved symbiosis with runes (fixed a bug with the impossibility of adding a run to crossbows)
Piercing bolts are additionally 100 damage from bleeding
Tracking bolts inflict further damage of 75 from Breakthrough
Bolts of blunt end inflict additional 50 damage bleed
Legendary bolts with the blunt end of the deal an additional 85 damage bleed
Bolts with wide end of the deal an additional 80 damage bleed
Legendary Bolts with wide end of the deal an additional 150 damage from bleeding
Point bolts are additionally 40% chance of a critical hit
Legendary bolts point to an additional 50% chance to deal critical damage
Legendary point bolts are additionally increased damage of 100 damage on the strength of magic
Bolts distracting to have been improved by reducing armor by 120
Legendary bolts distracting ask now about 120 magic damage on the strength of more
Legendary exploding bolts are splited into 3
Adding flames to armor aura of a griffin 1 level (a test)
Alpha wolf damage increase from 300 to 420
Increasing the damage of all KINDS spiders x2:
- Conventional spiders from 55 to 110
- Armored spiders from 60 to 120
- Spider poison from 60 to 140
Basilisk damage increase from 350 to 450
Bear damage increase from 350 to 500
Grizzly bear damage increase from 290 to 520
Polar bear damage increase from 400 to 450
Berserker damage increase from 550 to 700
Cyclops damage increase from 370 to 670
Increasing the injury demon from 350 to 700
Ice Golem damage increase from 3000 to 4500 and cold damage from 300 to 500
Eater damage increase from 250 to 400
Ily damage increase from 450 to 700
Drowners damage increase from 350 to 450
Increased damage ekimy from 300 to 500
Endriags damage increase from 150 workers to 250
Endragi warrior damage increase from 200 to 350
Increased damage peaked endrags from 90 to 160
Increasing injuries mad dogs from 250 to 350
Damage increase giants from 450 to 750
Golems initial damage increase from 450 to 600
Golems damage increase from 750 to 900
Hag cemetery damage increase from 350 to 500
Increasing the wife of Baron damage from 350 to 550
Griffon weaker damage increase from 350 to 450
Griffon damage increase from 450 to 550
Damage increase volcanic griffon from 190 to 660
Griffin volcanic now does not cause bleeding and arson attack
Giant ice damage increase from 450 to 750
Ifryta damage increase from 550 to 750
Katakan damage increase from 350 to 500
Katakan greater damage increase from 450 to 600
Increased damage leshy from 350 to 500
Increased damage HIM from 250 to 400
Damage increase ghosts from 250 to 350
Damage increase ghosts boss from 750 to 900
Increasing the injury incorrect ghosts from 330 to 450
Reducing the initial resistance of the whole armor
Lightweight shoes have a reduced initial resistance by half from 10% to 5%
All shoes have reduced immunity so as to give the best resistance up to 15%
Shoes with crafting (produced) do not provide greater resilience than 15% of their armor and can not be higher than 40
All pants have an increased resistance up to now may have 20% resistance and maximum armor 60
Pants with crafting (produced) provide maximum resistance of 20% and a maximum armor 60
All pants have resistance up to 20% and armor up to 60
Gloves crafting (produced) provide maximum resistance of 20% and a maximum armor 40
All gloves have a maximum resistance of 20% and a maximum armor 40
Weapons of the set bear now give a chance for dismember opponent and do not add adrenaline rush
Weapons Steel set bear the first level gives 5% dismember Weapons Steel set bears the second level gives 10% dismember Weapons Steel set bear the third level gives 15% dismember Weapons Steel set a bear fourth level gives 15% dismember and provides increased
attack speed by 15% rather than additional experience for the finishing blow to the people
Weapons silver set wolf gives us the power to sign Quen instead of power Aard
Harpoons throws now 30% faster
Bolts of blunt end now cause bleeding
Legendary bolts targeting / spot deal 95% more damage during a critical hit
Bolts separating themselves now have the opportunity to induce bleeding
Legendary bolts separating themselves now have the opportunity to induce bleeding
Oil against monsters first level operates for 60 seconds instead of 20
The oil against monsters second level operates to 80 seconds instead of 40
The oil against monsters second level runs to 100 seconds instead of 60
Oil vs cursed first level operates for 60 seconds instead of 20
Oil against cursed second level operates to 80 seconds instead of 40
Oil vs cursed running on the third level 100 seconds instead of 60
The venom hanged the first level of action for 60 seconds instead of 20
The venom hanged second-level department to 80 seconds instead of 40
The venom acts hanged third level to 100 seconds instead of 60
Oil on hybrids first level operates for 60 seconds instead of 20
Oil on hybrid second-level operating for 80 seconds instead of 40
Oil on hybrid running on the third level 100 seconds instead of 60
Oil vs insektoids first level operates for 60 seconds instead of 20
Oil against insektoids second level operates to 80 seconds instead of 40
Oil v insektoids running on the third level 100 seconds instead of 60
Oil against magical creatures first level of action for 60 seconds instead of 20
Oil magical beings against the second-level department to 80 seconds instead of 40
Oil magical beings against third-level department to 100 seconds instead of 60
Oil against the undead first level runs for 60 seconds in place of 20
Oil against the undead second level operates to 80 seconds in place of 40
Oil against the undead third level runs to 100 seconds in place of 60
Oil against the spirits of first-level runs for 60 seconds instead of 20
Oil against the spirits of second-level work to 80 seconds instead of 40
Oil against the spirits of third-level runs to 100 seconds instead of 60
Oil against vampires first level of action for 60 seconds instead of 20
Oil against vampires second-level department to 80 seconds instead of 40
Oil against vampires third-level department to 100 seconds instead of 60
Oil vs drakonids first level operates for 60 seconds instead of 20
Oil against drakonids second level operates to 80 seconds instead of 40
Oil vs drakonids running on the third level 100 seconds instead of 60
Oil vs trolls first level operates for 60 seconds instead of 20
Oil against trolls second level operates to 80 seconds instead of 40
Oil vs trolls running on the third level 100 seconds instead of 60
Oil vs relics of the first level operates for 60 seconds instead of 20
Oil against the relics of second-level work to 80 seconds instead of 40
Oil vs relics acts on the third level 100 seconds instead of 60
It reduced the number of components needed to manufacture firecrackers
Reduced the amount of ingredients needed to make potions
Reduced number of components required for the production of oils
Reduced number of components required for the production of mutagens
Thyssen created armor now gives enemies damage (reflected damage
More than 110 changes (translator:google translate ;/)
Changes in version 8.0:
The first crossbow inflicts an additional 100 damage from poisons (NG +)
Crossbow of Vesemir deals additional 150 damage from poisons (NG +)
The second asks crossbow from 200 to 300 additional damage from poisons (NG +)
Another crossbow mission inflicts 150 to 400 damage from bleeding (NG +)
The fourth crossbow inflicts an additional 300 damage from the cold (NG +)
Fiver crossbow does an additional 200 to 500 Fire damage (NG +)
Sixth crossbow inflicts 350 additional damage from fire (NG +)
Sixth crossbow has a 10x increased armor penetration compared to the previous (NG +)
Seventh crossbow has increased an additional hit points 10x (NG +)
Seventh crossbow has increased armor penetration 10x (NG +)
The eighth crossbow inflicts further from 200 to 1000 damage from poisons (NG +)
Crossbow of a set of bear now has a 30% chance to critically hit job (NG +)
Crossbow of a set of bear is at a critical attack doubles the critical damage (NG +)
Crossbow a set wolf has increased armor penetration 10x (NG +)
Crossbow with a set of wolf is also 30% faster than other crossbow attacks (NG +)
The first crossbow attack power has increased from 115% to 150%
Crossbow of Vesemir has increased attack power from 125% to 200%
The second crossbow has increased attack power with with 135% to 235%
Another crossbow mission has increased attack power from 155% to 255%
The second crossbow mission no longer adds additional experience for monsters
The second crossbow mission no longer generates faster adrenaline
The second crossbow mission was strengthened by cold damage from 50 to 150
The third crossbow attack power has increased from 175% to 300%
The fourth crossbow has increased attack power from 185% to 335%
The fourth crossbow was reinforced by damage from bleeding injuries from 50 to 200
The fifth crossbow has increased attack power from 195% to 395%
The fifth crossbow has twice increased armor penetration
Sixth crossbow has increased attack power from 220% to 420% or 240% to 440%
Sixth crossbow now adds health from 100 to 500
Seventh crossbow has increased attack power from 450% to 550%
Seventh crossbow there is no regeneration of adrenaline
Seventh crossbow damage has been reinforced by the strength equal to 150
Crossbow with a set of wolf attack power has increased from 275% to 500%
Crossbow a set wolf has an increased chance to critical hit by 5%
Crossbow with a set of bears has increased attack power from 295% to 495%
Crossbow a set bear critical damage has increased from 25% to 50% more
The first ax has an increased damage from 15-30 to 45-90 (300%)
The second ax has an increased damage from 20-40 to 60-120
The third ax has an increased damage from 30-50 to 90-170
The fourth ax has an increased damage from 35-60 to 100-210
The fourth ax has 1 place on rune
The fifth ax has an increased damage from 40-90 to 150-245
The fifth ax has a reduced chance of rozczłąnkowanie from 15% to 10%
The fifth ax has an increased critical strike damage by 15% (now 50%)
The fifth ax has 2 places rune
Sixth ax has an increased damage from 150-230 to 200-300
Sixth ax has a reduced chance of rozczłąnkowanie from 15% to 5%
Sixth ax has increased damage at critical blow by 15% (to 70%)
Sixth ax attack speed is increased by 5%
Sixth ax has 3 seats on the runes
Stick has increased damage from 15-45 to 45-70
The first club has an increased damage from 15-35 to 30-75
The second club has an increased damage from 30-50 to 45-95
Small ax has an increased damage from 15-35 to 30-80
A large club has an increased damage from 35-55 to 50-110
The first short sword has created increased damage from 35 to 55
The second created a short sword has an increased damage from 40 to 80
The first sword created the Earth has increased damage from 42 to 70
The second sword created the Earth has increased damage from 50 to 85
The third sword created the Earth has increased damage from 175 to 210
The fourth sword created the Earth has increased damage from 215 to 245
Weaker created nilfgardzki sword damage has increased from 90 to 120
The strongest sword created nilfgardzki damage has increased from 300 to 335
The first created the sword of Novigrad has increased damage from 70 to 115
The second created a sword from Novigrad has increased damage from 125 to 155
The third created a sword from Novigrad has increased damage from 165 to 205
Fourth created a sword from Novigrad has increased damage from 245 to 280
Fourth created a sword of Novigrad no further damage from poisoning equal to 25
First created sword Inquisitor has increased damage from 288 to 305
The second created a sword Inquisitor has increased damage from 330 to 370
First created skeligijski sword damage has increased from 80 to 100
The second created skeligijski sword has an increased damage from 125 to 150
The third created skeligijski sword has an increased damage from 185 to 220
Fourth created skeligijski sword has an increased damage from 250 to 290
First created scoiatel sword has an increased damage from 215 to 230
The second created a sword scoiatel has increased damage from 260 to 290
The third sword created scoiatel has increased damage from 305 to 340
Fourth created scoiatel sword has an increased damage from 340 to 380
First created dwemerski sword has an increased damage from 365 to 385
The second created a sword dwemerski has increased damage from 410 to 440
The third sword created dwemerski has increased damage from 410 to 440
First created gnome sword has an increased damage from 375 to 395
The second created a sword gnomish has increased damage from 420 to 450
Arbitrator created has increased damage from 190 to 220
Long claw damage created has increased from 350 to 380
Beanshie created has increased damage from 410 to 430
Black Unicorn created has increased damage from 425 to 445
Steel sword created the guild snake has increased damage from 70 to 95
Steel sword created the guild wolf damage has increased from 195 to 220
Steel sword created the second level of the guild wolf damage has increased from 240 to 265
Steel sword created the guild wolf third level has increased damage from 295 to 325
Steel sword of the guild created the wolf fourth level has increased damage from 330 to 365
Steel sword of the guild created the griffin first level has an increased damage from 150 to 170
Steel sword created the guild griffin second level has increased damage from 200 to 225
Steel sword created the guild griffin third level has increased damage from 270 to 300
Steel sword created the guild griffin fourth level has increased damage from 332 to 370
Steel sword created the guild bear the first level has an increased damage from 215 to 235
Steel sword created the guild bear the second level has increased damage from 260 to 285
Steel sword created the guild bear the third level has increased damage from 300 to 330
Steel sword created the guild bear fourth level has increased damage from 331 to 365
The first witcher's silver sword has created increased damage from 229 to 250
The second witcher's silver sword has created increased damage from 240 to 265
The third witcher's silver sword has created increased damage from 265 to 290
The fourth witcher's silver sword has created increased damage from 290 to 320
The fifth witcher's silver sword has created increased damage from 310 to 345
Sixth witcher's silver sword has created increased damage from 345 to 385
The seventh witcher's silver sword has created increased damage from 370 to 415
The seventh witcher's silver sword has created an increased critical damage by 14%
The first elven silver sword has created increased damage from 335 to 355
Second elf silver sword has created increased damage from 375 to 400
The first dvemerski silver sword has created increased damage from 355 to 375
The first dvemerski silver sword made critical damage has increased from 79% to 85%
The second dvemerski silver sword has created increased damage from 485 to 515
The second dvemerski silver sword made critical damage has increased from 85% to 105%
The first gnomish silver sword has created increased damage from 375 to 400
The second gnomish silver sword has created increased damage from 480 to 510
Increasing the damage created Harpies from 495 to 525
Increasing the damage created Negotiator from 470 to 500
Increasing the damage created Weeper from 425 to 450
Silver sword guild created the serpent first level has an increased damage from 140 to 170
Silver sword guild created the wolf first level has an increased damage from 300 to 325
Silver sword created the guild wolf second level has increased damage from 360 to 385
Silver sword created the guild wolf third level has increased damage from 420 to 450
Silver sword guild created the wolf fourth level has increased damage from 474 to 515
Silver sword guild created the griffin first level has an increased damage from 240 to 260
Silver sword guild created the griffin second level has increased damage from 314 to 345
Silver sword guild created the griffin third level has increased damage from 391 to 425
Silver sword guild created the griffin fourth level has increased damage from 470 to 500
Silver sword guild created the bear first level has an increased damage from 330 to 350
Silver created the guild bear the sword the second level has increased damage from 380 to 410
Silver created the guild bear the sword the third level has increased damage from 430 to 460
Silver sword created the guild bear fourth level has increased damage from 470 to 500
133 changes
Changes in version 7.0:
(I know there could be some wrongs tranlates so check the orginal changes in translator)
Increasing additional life easy opponents at the NG + up to 50% from 30%
Increasing additional life opponents at the secondary level for NG + up to 30% of the 20
Increasing additional damage opponents at the secondary level for NG + from 80% to 95%
An increase of the life of the opponents at a difficult to NG + from 20% to 60%
Increasing additional damage opponents at a difficult time for NG + of 120% to 150%
An increase of the age at hardcore opponents for NG + from 70% to 90%
Increasing additional damage opponents at hardcore for NG + 250% to 290%
Adding hardcore opponents at 10% the speed speed (NG +)
Increasing resistance:
force
fire
power
lightning
10% for NG +
An increase of the life opponents on easy level of 50% to 30%
Increasing additional life opponents at the secondary level from 10% to 40%
Increasing additional damage opponents at the secondary level from 40% to 60%
Increasing additional life opponents on a hard level from 20% to 80%
Increasing additional damage opponents on a hard level of 130% to 150%
Increasing additional life opponents at hardcore from 80% to 120%
Increasing additional damage opponents at the hardcore of 230% to 250%
Adding hardcore opponents at the rate of 10% to acquire strength
Increasing resistance:
force
fire
power
lightning
10% more
Gundar has 40% resistance to frost more (NG +)
Eredin deals additional 300 damage from frost (NG +)
Eredin is now faster by 25% (NG +)
RosaVanAttre attacks by 20% faster (NG +)
Katakan attacks by 30% faster (NG +)
Katakan has a 30% chance of teleporting to the enemy (NG +)
Bies deals additional 100 damage from bleeding (NG +)
Monsters with a level lower than ours have increased:
Health from 15% to 70%
damage from 15% to 45%
for NG +
Monsters at a level greater than our character have increased:
Health from 15% to 45%
damage from 15% to 45%
increased resistance to 5%
for NG +
Monsters at the killer have increased:
Health from 30% to 120%
damage from 30% to 150%
resistance increased by 10%
for NG +
Enemies like deadly human level have an additional 20% chance to cause bleeding (NG +)
The armor plate for human opponents is now resistant to physical damage
 at 60% not as previously at 37% (NG +)
 Other resistance doubled and now amounts to 30% (NG +)
 Armor increased from 59 to 90 (NG +)
 Armor wild hunting has increased statistic: (NG +)
 Resistance to physical damage on 75% (up from 37%)
 Resistance to damage from the elements and from other injuries increased from 17% to 45%
 Armor increased from 65 to 110
 59 - 12 = 47 changes
 The shrine Aard gives us now 100 damage from Aard (NG +)
 The shrine sign Igni gives us now 100 damage from fire (NG +)
 The shrine sign Quen gives us now 50 armor (NG +)
 The shrine sign Yrden gives us now 120 damage from forces (NG +)
 Silver dust now reduces the enemy's attack speed by 20% (NG +)
 Subject of the water irrigation lasting 15 seconds the recovery of life increased from 20 to 50 (NG +)
 Object type irrigation water lasting 20 seconds the recovery of life increased from 30 to 80 (NG +)
 Object of the irrigation water-lasting 30 seconds has increased recovery life of 40 to 100 (NG +)
 Fixed all the trophies so that bonuses work to which they were mistakes (see the trophy with Wyverns)
 Trophy with a troll reinforced by 100 additional physical damage
 Trophy with nekkers gives us now a 15% attack speed
 Trophy with nekkers was incereased by additional 100 damage from bleeding
 Trophy with nekker warrior was strengthened with 100 damage from poisons
 Trophy hunting of wild servant was strengthened by 45% resistance to frost
 Trophy with leshy was strengthened by 40% poison resistance
 Trophy with leshy with the main task has been strengthened with 150 damage from poisons
 Trophy with ordinary Wyverns was strengthened by 40% resistance to fire
 Trophy from the Royal Wyverns has been reinforced by 200 fire damage
 Trophy Fogling has been reinforced by 100% (from 15% to 30%)
 Trophy of hag cemetery was reinforced by 100 damage from poisons
 Changes:67
Changes to version 6.0:
Trophy katakans increased 100 damage from poisoning
Trophy cave troll have +50 cold damage
Trophy ekima now had a chance to paralyze the enemies 5%
The strongest axe have now increased attack speed lotery from 15% to 25%
The axe have too Bleeding Damage done ( 100)
Strong attacks do damage from bleeding of 100 after activating skills
Grinder has additional attributes like armor making reducing it by half
Grinder reduces the armor opponents of 100
The ability that increases the damage from the bolts increased from 6 to 100
Power sign Yrden to unlock now deals 50 damage per second
Endriagi workers have increased armor value from 60 to 90
Endriagi workers have an increased resistance by 100% (from 10% to 20%)
Endriagi warriors have increased armor value from 90 to 120
Endriagi warriors without tails have increased armor value from 100 to 140
Baron fistfight has 50% more health, and attacks by 10% tighter
The ability that increases the damage from the shot reinforced from 1 to 200 (for NG +)
Grinder wykonywującego it reduces armor by 60% (NG +)
Grinder reduces the armor opponents by 200 (NG +)
Grinder takes less strength 10 of the preceding 50 (NG +)
Strong attacks have a chance to cause bleeding of 20% (NG +)
The combination of mutagens green gives us 3,000 additional helath points instead of 100 (NG +)
The combination of mutagens blue gives us 40% instead of 10% to increase the strength of character (NG +)
The combination of mutagens red gives us 30% instead of 10% increase in the strength of physical attacks (NG +)
The combination of mutagens yellow gives us 40% instead of 10% increase in the strength of physical attacks (NG +)
The ability to melt the armor gives 30 damage per second fire (NG +)
Raising the melt armor from 15% to 25% (NG +)
Increasing the length character action Yrden from 5s to 15s after unlocking skills to increase the number of glyphs (NG +)
Impulse sign Quen has increased damage x10 because they were too low (NG +)
The ability for bombs has increased damage from 90-100% (NG +)
Ability critical blows for a quick style has a chance of 20% to a call of bleeding (NG +)
Ability shock wave for ard base now deals 50 damage (NG +)
Pulse Quen sign inflicts 200 damage (NG +)
Theft life has been increased by 200 (NG +)
Griffin prologue bleeding ask us to take us from every attack of 150 lives (NG +)
Ekim of tasks does an additional 200 damage from poisons (NG +)
Bad Keira attacks 20% faster (NG +)
Bad Keira have 30% more resistant for magic (NG +)
Wolves of leshy's deal 50 damage from poisons every attack (NG +)
Ifryt attacks by 15% faster (NG +)
Ciri has a 15% chance of automatic counter (NG +)
Relic harpy do now 30 damage from frost per second (found)
Duration of frost harpy is 3 seconds
Aerondight increase our life to 120% (found)
Alghul was evolved by an additional 50 damage from poisons
The ancient leshy deals additional 200 damage from bleeding
White Bear now has a chance to cause bleeding
White Bear inflicts additional 200 damage from bleeding from every attack
Bear now has a chance to cause bleeding
The bear does an additional 100 damage from bleeding from every attack
Devil now deals additional 150 damage from poison
Snow Golem had 300 dmg from the ice

(NG +)
Designed gloves wolf Level 4 increases attack speed by 15%
Reduced the duration of blinding from 10 seconds to 7
Increased dazzle by simoom 1 second
With the result of arson increased strength degradation of the regeneration of life to 200
With the result of arson for dancing stars of increased strength degradation of the regeneration of life to 200
It reduced the duration of alcohol intoxication from 30 seconds to 20
Increased regeneration effects hp for items of daily use of 100% (any type)
Time to strengthen the armor extended four times (4 * 900s = 3600s = 6min)
Time strengthen arms extended four times (4 * 900s = 3600s = 6min)
The effect of hypnosis increased from 3 seconds to 4sekund
Increased effect of paralysis with three seconds to 4sekund
Shorter poisoning effect of 7 seconds to 6 seconds
The effect of the degradation of life by Devil's purchawę increased to 200 (preventing treatment when the effect)
The effect of critical poisoning has increased the effect of the degradation of life and is 200
Increased duration of power gems by 100% (to 3600s)
The Ice Storm now take 5% health instead of 3%
The effect of the theft of age increased from 70 to 200 damage per second
Effect of theft of life has increased degradation of life and the effect it amounts to 200
Hover has increased regeneration of life:
1 of 50 to 100 Life
2 of 100 to 150 Life
3 150 200 Life
Increased effects of good nawodniednia by 100%:
1 from 10 to 20 regeneration
2 from 15 to 30 regeneration
3 150 40 regeneration
Ifryt has an increased fire damage by 150 and the chance to arson to
Leshy by means of attack can poison us
Hima damage has been increased by 2/6
Him now has a chance to cause bleeding
Wolves have a chance to call in our bleeding
Griffin prologue now has an additional 75 armor and is not a paper
Ifryt has 100 armor more
Eredin has 200 armor more
RosaVarAttre now has 20 armor more (lengthen slightly duel and will increase the difficulty)
Bart has about 70 armor more
Bies has 50 armor more
DopplerGeralta has 20% more damage
Ice giant has about 50 armor more
(End for Ng +)
For the base:
Reduced the duration of blinding from 10 seconds to 7
With the result of arson increased strength degradation of the regeneration of life to 200
With the result of arson by a beam of fire increased strength degradation of the regeneration of life to 200
With the result of arson for dancing stars of increased strength degradation of the regeneration of life to 200
It reduced the duration of alcohol intoxication from 30 seconds to 20
The effect of paralysis reduced from 7 seconds to 4
Decreased toxicity length of 7 seconds to 4
The effect of the degradation of life by Devil's purchawę increased to 200 (preventing treatment when the effect)
The effect of critical poisoning has an increased effect degradation of living to 200
Radgoll effect was increased from 1.5 to 3.5 seconds
Theft of living has increased damage from 70 to 100 and the effect of the degradation of living to 200
Effect of theft of life by sign Yrden has an increased effect degradation of living to 200
Leshy has 50 armor more
Griffin prologue has added 40 Armor
Werewolf has added 30 Armor
Eredin has added 100 Armor
RosaVarAttre has added 10 Armor
Philippa has a 20% increased damage
Minimizes fleece Devana increased% 5% 6%

Diabolical bomb damage increase, reduced degradation time opponent of health and the strength of the poison
The second stage is ziększony duration of 0.2 s
Increased damage devilish bombs
Reduced damage experienced during poisoning from 5% to 2%
Reduced strength and duration of theft of life by 50%
Reduced potency poisons and poisons Critical one-half and the time
Reduced the damage mark Yarden by 25%
Increased uptime hit the mark Yarden by 50%
Increased the base damage mark Yarden (reinforced) by 30%
------------------------------------ || Dancing star Grade 3 || ------ -------------------------------------------------
Increased damage dancing celebrities to 350
Increased multiplier star dancing by 12%
Reduced degradation time of life by the stars dancing on the second of
Increased the duration of the stars dancing on the second of
------------------------------------ || Dancing star of stage 2 || ------ -------------------------------------------------
Increased damage celebrities dancing to 250
Increased uptime of 0.2sekundy
Reduced degradation of the life force by 50%
It reduced the duration of the degradation of life by the star dancing to 3 seconds
------------------------------------ || Dancing star of stage 1 || ------ -------------------------------------------------
Increased the damage multiplier star dancing by 11%
Increased damage celebrities dancing to 160
Reduced degradation of the life force by 50%
It reduced the duration of the degradation of life by the star dancing to 3 seconds
------------------------------------------------------------------------------------------------------------------------
Reduced the damage during płonięcia to 17% of life with 27%
Reduced degradation of the life force by 25%
It reduced the duration of the degradation of life for 3 seconds
Reduced the damage that burning the enemy line of fire by 30%
The time of life of degradation using a fire lines reduced from 5 seconds to 2
Reduced strength degradation of the life of the line of fire by 50%
Increased damage from bleeding through the shot with a crossbow from 10 to 50
Increased multiplier bleeding from 0.1% to 0.5%
Bolts tracking have increased bleeding multiplier of 100%
------------------------------------------------------------------------------------------------------------------------
Increased bonuses to mutagens
Blue - from 40% to 150% (level characters)
Red - from 30% to 60% (attack power)
Green - from 500 to 1,500 lives life
Yellow - from 40% to 70% (attack power)
------------------------------------------------------------------------------------------------------------------------
Skills:
Reduced cost of using the mill from 20% to 10% (strength) per second
The blow tearing has a reduced cost to use from 20% to 10% (strength) per second
Three times increased damage excruciating blow because it is very difficult to carry it out
Increased damage counterattack by 25%
Increased attack speed twice that activates the ability
-
Blinding now lasts 10 seconds instead of 3
The same changes occur for NG +, and this level is supported by my fashion.
------
Adding additional slots to crossbows
Now the maximum is 6, so as weapons
Legendary exploding bolts are asking about 1/3 more damage
Exploding bolts are asking about 1/3 more damage
Bolts cleaving legendary rozstrzepiają into 5 smaller
Cleaving bolts are asking about 1/4 more damage
Legendary tracking bolts are 50% more powerful and 100% more pierce armor
Bolts tracking have increased damage by 1/3 and 1/3 increased armor penetration
Bolts legendary causing bleeding have damage increased by 50%
Bolts causing bleeding have increased damage by 1/3
Bolts legendary blunt-end do more damage by 10%
Bolts blunt-end damage have increased by 14% (for Ng + 20%)
Zwiększeno damage to harpoon 100%
Increased the damage of basic bolts of 1/3 (For NG + 20%)
Increased by 100% level repair tools
Reduced cost of sprint horse from 5 to 3 and regeneration Pańki reduced from 5 to 3
Increased by 20% the capacity of saddlebags for a horse
Reduced by 50% the level of alcohol toxicity upiciu
Increased number of slots boots sets (up to 5, the bear has 4)
Increasing the runes properties Dazhbog 100%
(65 changes)
 

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